I thought this thread was going to be about a mod that fixed the movement, lol. Most of the things you mentioned is what I already have set from the guides, only exception is fur quality, there's no need to set it to medium since the performance decrease it has is tiny. Thats 39 different settings you can tweak, excluding the Quality Level Preset slider at the top and the video options. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Don't @ him. The CPU used is i9 9900K OC'd to 5GHz, which obviously performs well. Chris Jarrard likes playing games, crankin' tunes, and looking for fights on obscure online message boards. Red Dead Redemption 2 uses parallax occlusion mapping to add shading and detail to what would otherwise be flat, unshaded surfaces. If you can live with bringing the grass rendering distance closer and dont mind losing some shadow detail, we recommend using one of the middle ticks on the slider. I ended up picking it up since I wanted something to show off my 3080s muscles. rdr2 tree tessellation on vs off - ndkbeautyexpertin.de Screen Space Ambient Occlusion: this setting on its own can be punchy, but its a later setting that makes it pack a hay-maker. Red Dead Redemption 2 is undoubtedly one of the must stunning video games ever made. I currently have a mixture of both medium, high, and ultra settings (I've unlocked advanced options). I tested with every single setting (except water physics and tree tessellation) on the absolute max. Double Buffering eliminates the delay but will drop the frame rate to half each time it falls below the refresh rate. In many cases, enabling DLSS can offer a sizeable performance boost with little or no loss in perceivable image quality (depending on your configuration). It makes a huge impact on visual quality, though some players may find that it makes the overall image look too soft. Tree Quality: This can cost between four to six frames between Low to Ultra. i mean your rig cost like 2,5k USD? Not many people seem to be aware of the performance cost that tree tessellation inflicts. I wouldn't say it's improved any. The Xbox One X seems to use the Medium setting and we also recommend that players opt for it as well. Users can force the game to output to their display at a specific refresh rate. For more guides and content on the game, check out our RDR2 hub page. Red Dead Redemption 2 is an epic tale of life in Americas unforgiving heartland. Recommended settings at:1080p:8:00 \"Performance\" ( Good for 1050ti, 970, 1060, 980, RX480, RX570) 30-60fps range8:07 \"Quality\" ( Good for 980ti, RX580, 1660s/ti, 1070/ti, 1080, 2060, RX 5600XT, RX 5700) 60-80 fps range2k 1440p + Quality ( 5700XT, 2070/Super, 2080/Super, 3060ti) 50-80fps range4k 2160p + Quality ( 2080ti, RTX 3070, RTX 3080, AMD 6800/XT) 50-70fps rangeYou can always UP some settings depends of your personal preference and FPS you already have.For any GPU weaker than 1050ti/RX480 or simmilar you can always use Resolution Scalling, for example 75% or 3/4, which is around 720p, and game will scall up to your native 1080p. As far as we can tell, it only affects performance at night, regardless of which level you choose. Nope, never did. The rays measure how thick the cloud is at a given point so the game can more accurately determine how much light should be diffused when traveling from the sun or moon through the cloud (if any). This affects things like bullet holes or blood sprays on walls and objects. 75% seems to work well with grass shadows set to Medium if you want the game to maintain a sharp look, minimize pop-in, and only cost a few frames. Unless you are looking directly at the edges of the clouds, you can safely leave this off and notice no difference. This allows for grass to cast shadows on the ground and on itself. It looks next gen imo. While DLSS is merely a setting in the RDR2 graphics menu, Nvidia DSR can be found in the Nvidia control panel on the desktop. Unless youre me: see self-deprecating insult in the bullet above. it's a nice feature for screenshots but the performance impact is way to huge for daily use. Including but not limited to enabling or disabling anti-aliasing, using the Nvidia sharpening tool, adding an Nvidia layer on top of the game using Alt+F3 in-game, disabling/enabling G-Sync etc. This setting determines the quality of fur rendering across a few types of animals and some player character coats found in the game. Now, a lot of people seem to suggest that it's a TAA/FXAA/MSAA issue or something like that, but having tried all sorts of things I'm beginning to find that quite unlikely unless there's some hidden anti-aliasing setting which enables anti-aliasing whether or not it's enabled. He understands that breakfast food is the only true food. Enabling this setting will make the game apply SSAO at the same resolution the game is rendering at. Most noticeably hair and beard and also leaves on the trees looks very glitchy without AA. Just figured out what Tree Tessellation does :: Red Dead Redemption 2 Okay, here is where the fun truly begins. Anti-aliasing in RDR2 is a frustrating mystery. Use this if you are struggling with performance, or just barely keeping 60 frames. The more particles, the more lighting. Dual-wielding Schofields in RDR2 is a deadly combo, and since the revolver is available fairly early in Red . It can make ruts in a dirt road have shadows, give brick textures the appearance of being individual 3D blocks, and more. All systems vary and the game may perform better or worse depending on your exact hardware configuration. 50 fps in Valentine and surrounding areas, and probably around 40 fps in my camp for whatever reason. We recommend using Ultra unless you are hurting for performance. We recommend always using the native resolution of your device for the best image quality. - Tinkering with the resolution scaling setting. It has an enormous effect on frame rates at higher settings. Keep reflections at Medium or High (if you have the hardware for it), figuring out which of the two works best for you. Recommended settings at:1080p:8:00 "Performance" ( Good for 1050ti, 970, 1060, 980, RX480, RX570) 30-60fps range8:07 "Quality" ( Good for 980t. Even at its lowest setting, it's drawing a lot of FPS and doesn't even look good on its own. For a better experience, please enable JavaScript in your browser before proceeding. New to Shacknews? Optimization Guide for GTX 1070 (1080p, 60 FPS, Quality+Performance The other water settings are not nearly as brutal as this one, so its best to tweak these independently in the Advanced settings. It's strongly recommended to set Texture Quality to Ultra regardless of the performance hit, as anything lower looks terrible. Medium is a match for what you get on Xbox One X. - This article was updated on November 8th, 2019, Attack of the Fanboy / GAME GUIDES / Red Dead Redemption 2 PC Performance Guide. When on the lowest setting, this slider removes many objects from distant view altogether. This setting dictates the quality of all textures in the game. We recommend 16X for high-end PCs and either 8X or 4X if you need just a little bit more performance (1 to 2%). I couldn't believe the jump from my PS4 Pro to my RTX 2060 at 1440p. If the above screenshot is any indication, Red Dead Redemption 2 for PC can be drop dead gorgeous, if you dont mind your performance struggling. High is fine, but Medium looks just fine and doesnt nibble on the GPU too hard. Valve Corporation. All rights reserved. Was planning on playing it with the 3080 but yeah. nice guide :) love the pink floyd song reference in your name sir. On the second setting, distant objects are added back in, with some receiving shading. rdr2 tree tessellation on vs off - idearly.net There is quite a lot of grass in RDR2. Moving the slider all the way to the left will offer the best performance at the cost of overall image quality. - Turning Tree Quality Low/Ultra, or Tree Tessellation on/off. Higher levels increase the complexity and shading of distant geometry. For players with mid to high tier Nvidia graphics cards, the DLSS and Nvidia DSR combo can increase performance without much of a sacrifice in visual fidelity. After getting a PC Im done paying for PSN+ Really a shame I love this game but Im NOT starting over from level 1. I've been keeping track of each RDR2 & Nvidia update since release, and although they're receiving mixed reports, performance has remained the same on my PC. The following settings might have a heavy impact on performance and were tested at lowest vs highest, with the performance impact noted: Texture Quality - Impact: Minor (Recommended: Ultra) [Requires restart], Shadow Quality - Impact: Moderate (Recommended: High), Reflection Quality - Impact: Major (Recommended: Medium), Water Quality - Impact: Moderate/Major (Recommended: Medium/High/Custom), Volumetrics quality - Impact: Major (Recommended: Medium/High/Custom), TAA - Impact: Minor/Moderate (Recommended: Off/Medium), FXAA - Impact: Minor/Moderate (Recommended: Personal preference), Near Volumetric Resolution - Impact: Moderate (Recommended: Medium/High), Far Volumetric Resolution - Impact: Minor (Recommended: Medium/High), Volumetric Lighting Quality - Impact: Minor (Recommended: High), Soft Shadows - Impact: Minor (Recommended: High), Grass Shadows - Impact: Minor (Recommended: Medium/High), Full Resolution Screen Space Ambient Occlusion - Impact: Minor (Recommended: On), Reflection MSAA - Impact: Minor (Recommended: Off/2X), Resolution Scale - Impact: Minor - Major (Recommended: Off), Geometry Level of Detail - Moderate/Major (Recommended: 4/5), Grass Level of Detail - Impact: Major (Recommended: 3/10), Tree Tessellation - Impact: Major (Recommended: Off). This option will be one to come back to once you upgrade to hardware that is not yet released. We highly recommend enabling this setting as it increases immersion and is one of the bigger upgrades over the console version. If you are looking for a big boost in performance, dropping Lighting Quality to Medium can help you grab a 25-40% performance boost over High and Ultra. 6800 XT from December 2020 that's seen a lot of wear and tear. Kept getting crashes using Vulkan, switched to DX12 and been wondering if that may be the culprit. When is the Attack on Titan Season 4 Part 3 English Dub Release Date? Hi there. Set this to Medium, and only increase it if you have all the other settings you prefer configured as you prefer, and there is headroom to boot. The Last of Us 2 (TLOU2 / The Last of Us Part II) | Ultimate Face-Off. This really helped me. Fortunately, disabling tree tessellation has an extremely minimal impact on the look of the game. It appears to be the most stable for Nvidia users, but AMD users can get a boost with it too. With Vulkan, on the benchmark scene in the small town at night, I drop to ~30-40fps, with. add RDR2 set image sharpening to 0.40 and film grain 0.17, this will remove . That wraps up our overview of the Red Dead Redemption 2 PC settings. The High setting offers the most lifelike recreation of fur on bears and the like but has a bit of a performance cost. Safe to keep around High-Ultra for mid-range cards. Tree Tessellation: off If you still don't get 60 fps in wild or get below 45 fps in villages then lower far shadows, reflections, volumetric lighting, soft shadows, parallax occlusion mapping quality, grass level of detail, and far volumetric resolution by one. Press question mark to learn the rest of the keyboard shortcuts. Red Dead Redemption 2 is available now on PC, PS4, Stadia, and Xbox One. The player would only really notice the difference tessellation provides if they stood directly in front of a tree and stared at it long enough, and trees in RDR2 look good enough as it is. Texture Quality: this is the VRAM killer; too high and youll get stuttering and hitching. Maxing this option can come with a 2-5% performance cost, but we recommend using it on high-end PCs because it adds a lot to the moments where you stop and take in the breathtaking vistas on display. The game will look better and run better at all times. Okay so after an update few months ago it seems best to leave TAA on default % setting in my case. This will affect how detailed textures will appear when shown at an angle to the camera. scholarships for students with learning disabilities 2021 It's lighting quality. Seems to have some marginal effect, but the overall pixelated texture remains. This setting applies Multisample Anti-Aliasing to items rendered in reflections. Neat. All rights reserved. Lighting Quality: this has less impact than you think, though it varies depending on the time of day. It appears that using this option incurs no meaningful performance penalty, so we recommend leaving it on. That wraps up this guide. If youd like a more nuanced look, check out our compatriots at Game-Debate, whose article I used to cross-reference my own findings. There's a hidden setting labelled asyncComputeEnabled, set to false by default. You are using an out of date browser. Also, remember DX12 does not officially support fullscreen, so while you can set it to such, expect crashes. Moving this slider all the way to the right offers a big increase in visual quality, especially for scenic vistas, but comes with a large performance hit. Things like campfire smoke, sparks, and more are affected by this toggle. We recommend using High to gain a small performance bump with a minimal hit to quality. The scaling works both ways. Setting the option to 1.5 would result in the game being rendered at 2560x1440p and downscaled to 1080p. i would be more surprised if a AAA game wasn`t vastly superior in a machine like yours tbh. Alright, with those three out of the way, we can move on to the usual performance draining suspects. Red Dead Redemption 2: Ways to Improve Performance on PC Particle Lighting: works in tandem with Particle Quality. It is impossible to definitively test all scenarios, so the performance and settings recommendations contained within this guide are based on our own findings. Seems to have some marginal effect, but the overall pixelated texture remains. This setting determines the number of particle effects and quality. DLSS works best when paired with the highest-possible output resolution, so expect better results when using a 4K display as opposed to a 1080p display. We recommend the Medium setting as you get a slight boost to fps and fur is rarely on screen for the most part. Game runs great otherwise, but I see the pixelation on trees and occasionally on power lines, for a game that typically looks so good it's a damn shame. It may not display this or other websites correctly. Btw these adjustments does not downgrade visuals. rdr2 tree tessellation on vs off hopefully OP doesnt mind, or maybe could even update his post with this. High does offer sharper, more detailed reflections, but almost all the water in the game has ripples on the surface or is fast-moving (in rivers, etc), so spotting the difference takes a lot of focus and using High isnt worth the performance hit. TAA is a blurry mess, FXAA seems to do nothing at all, and MSAA is a massive performance hog. Short for Multi-Sample Anti-Aliasing, this setting offers aliasing reduction with the best possible image quality at the highest performance cost. FPS drops? :: Red Dead Redemption 2 General Discussions - Steam Community I am currently getting good frame rates; if I had to guess, approx. tl;dr: Trees and some other textures really blurry/pixelated, nothing seems to fix it. High is fine here. Keep this off unless you can run both without issues, and have this match your MSAA setting for optimal performance. The Xbox One version uses the lowest setting and offers no ripples from gunshots and low-quality displacement from moving in and around the water. Its a nice setting visually, and not too hard on frames: keep at High for the best visual-performance balance, though Medium doesnt look terrible either if you need a couple frames. r/PCRedDead on Reddit: RDR2 TAA Comparison It will make screen a bit blurry tho, but you can gain even 20-30% FPS.For video editing and rendering i'm using Davinci Resolve 16.\rhttps://www.blackmagicdesign.com/products/davinciresolve/Song:https://www.youtube.com/watch?v=Nk5lhfDwkqI0:00 Timestamps:0:06 Textures0:38 Lighting1:01 Global Illumination1:17 Shadows1:38 Far Shadows1:54 SSAO2:11 Full SSAO2:25 Reflections2:49 Mirrors3:05 Refraction Issue3:10 Water + Water Physics3:51 Volumetric4:07 Unlocked Volumetric Raymarch Resolution4:22 Particle + Particle Lighting4:58 Tessellation5:18 Antyaliasing5:51 Grass + Grass Shadows6:18 Long Shadows6:31 Geometry7:00 Tree7:14 Parallax Occlusion Mapping Quality7:36 Decal7:48 Fur8:00 \"Performance\"8:07 \"Quality\"8:13 Benchmark Low vs Performance vs Medium vs Quality vs HighPC:GPU: MSI GTX 970 GAMING 4GB @1480MhzCPU: [email protected] 4core 8ThreadRAM: Crucial Ballistix Tactical Tracer DDR3 1600Mhz 16GB (2x8GB)Mobo: Z97 Gaming 5SSD: Crucial MX500 256GBHDD: Western Digital Red 2TB PSU: XFX Black Edition XTR 650W (Gold)CPU Cooler: Corsair Hydro Series H110i GTXCase: Corsair Obsidian Series 750DMonitor: AOC G2460PG 144hz G-Sync 1080p 24'Mause: Steelseries Rival 100Keyboard: Random Garbage Try it at your own risk. rdr2 tree tessellation on vs off. They come in the flavors of Favor Performance, Balanced, and Favor Quality. I say start with the first pip in Favor Performance, and either work up or down from there, based on the framerate you average. Been dealing with this lately. The Xbox One X uses the equivalent of the High setting and we recommend using that setting. Before I break down each option and its relative impact to performance, I feel I need to highlight a couple reprobates in the crowd. Adjusting this option will change the Volumetrics Quality option above to Custom. Quality Preset Level: if you do not want to mess with anything below, you can use this slider to go through 21 presets that are (supposedly) tailored to your hardware. To start off, I'm well aware that RDR2 is one of (if not, the) most graphically intensive games to date. Putting this setting to Ultra will cripple performance, and honestly, the much more manageable Medium option doesnt look all that different. I was lucky enough to get a 3080. This setting determines how far away the game engine will display trees at full quality as well as the quality of shading performed on said trees. If youd rather strong-arm it, set this to Medium to get Water Physics under control. TAA Sharpening: Works best in DX12, but essentially tries to reduce the blurriness introduced by TAA. The "grass level of detail" setting controls how far away the grass is rendered from the player. However, as a test, I underclocked all cores to 3GHz, and reduced the number of cores down to 4, and the game was running exactly the same with no reduced FPS performance. Espaol - Latinoamrica (Spanish - Latin America). High and Ultra do offer nicer water, but the performance hit is massive, with nearly a 40% difference between Medium and Ultra. Though it is less realistic, some players may prefer sharp shadows at all times and should disable this option altogether. Fur Quality: comes in two flavors high and medium and while the performance delta between them is negligible, the visuals are not, with fur possessing more artifacts and shimmering as it moves. If your native resolution is 1920x1080p, setting this option to 0.5 would result in the game being rendered at 1280x720p and upscaled to 1080p. For example, the lamps in the mayor's manor have a horrible strobing flicker effect that I could only fix by turning lighting down to medium. Keep this at High. Water Quality: youll wanna tweak this in Advanced settings, where there are three options tied to this one. This has the unfortunate effect of reducing frames by a significant amount, given that there are so many trees in the game's environment. Each further DLSS preset step will further lower the game's internal resolution, offering better performance at the cost of sharpness. Give their optimised settings a go if what's suggested here is a little too extreme for your setup. Don't forget to increase the smoothness to 50% as well. This setting controls the accuracy of water refraction, reflection, and physics quality. TAA has a larger impact that FXAA (it will eat five to six frames on average at High), but it does have a sharpness slider in Advanced settings to better mitigate its effect. The Ultra option is equivalent to the Xbox One X version of the game.
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